The whole purpose of the project "Programming and Probability" was to learn and practice how to do programming. However, programming wasn't the focus of the project; rather, the focus of the project was programming probability into the games that we were programming, and ensure that the chances of the programming functioning the way it was meant to was nothing less than 100%. (See what I did there?) What we were expected to receive by the end of the project was the ability and knowledge of how to input probability into programming, and be able to explain how the probability programming works, and what it was for. In order to integrate probability into coding and make sure that our audiences could retain their attention as well as the creators could, we put the codes into games we made ourselves. They weren't so much games we made ourselves as so much as games that were already created. We just simply made it so you could play it digitally as well. The instructions on how to play the game are in the description of the game, and the link in the button above.
- A reflection on this project. Remember: a project reflection is your opportunity to reflect on your experience with the project (successes and challenges). A project reflection is not a critique of the project (project critiquing and feedback will done in class at the end of the project). Your reflection should make reference to at least two Habits of Mathematicians.